Psychic Kappa from Spell Ruler for . If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). Then, during your next Standby Phase, if this card is still banished: Special Summon that monster banished by this effect. When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck. This card cannot attack the turn you activate this effect. ZEXAL. When this card is Normal or Special Summoned, gain 500 Life Points for each Psychic-Type monster in your Graveyard. Once per turn you can pay 600 Life Points to have all face-up Psychic-Type monsters gain 500 ATK during this turn. Switch control of those monsters. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. Select 1 of your removed from play Psychic-Type Tuner monsters and 1 of your removed from play Psychic-Type non-Tuner monsters. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. PRG:OA: Ascension You imbue a number of creatures with mythic power, granting each of them 1st tier in a mythic path of its choice. If this card is sent to the GY as a Synchro Material: You can target 1 monster on the field with less ATK than the Synchro Monster that used this card as material; destroy it. When this card is destroyed by a card effect, this card's controller takes Damage equal to its original ATK. An amphibian with a myriad of powers to shield it from enemy attacks. During the next Standby Phase, Special Summon the monster removed from play by this effect. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only Special Summon "Psychic Megacyber" once per turn this way. A good friend which used to play Yugioh competitively told me that one of the most important things in Yugioh are cards which support specific archetypes. Destroy the monster that attacked, and gain Life Points equal to its ATK. If a Psychic-Type monster would be destroyed, you can pay 500 Life Points and destroy this card instead. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters. When this card is removed from the field, destroy that monster. Gain Life Points equal to the Level of the Tributed monster x 300. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. If this card in the Monster Zone is Tributed: You can target 1 card on the field; destroy it. If you control a face-up Psychic-Type monster: Target 1 monster your opponent controls; banish it. When that monster is destroyed, destroy this card. You can pay 1000 Life Points to destroy 1 face-down Spell or Trap card your opponent controls. Select 3 Psychic-Type monsters in your graveyard. You can pay 1000 life points to negate the activation of a spell or trap card that targets 1 Psychic-Type monster, and destroy it. Once per turn: You can pay 1000 LP, then target 1 Psychic-Type "Kozmo" monster in your Graveyard; Special Summon it. Naturia Beast (helps stop some spells, also good 'cause most psychics are Earth) [6] HTS Psyhemeuth (allows me to banish OPs) Naturia Barkion (helps stop traps, good with most psychics) Psychic Nightmare [7] 2x Psychic Lifetrancer (LP machine) Naturia Landoise (helps stop monsters, good with most psychics) Black Rose Dragon (nuke) [8] 2x Thought Ruler Archfiend (LP machine/single target … Select 2 Psychic-Type monsters in your Graveyard. If this face-up card you control is banished: You can banish 1 Psychic-Type monster with 1500 or less ATK from your Deck. When this card is sent from the field to the Graveyard, Special Summon that removed monster. Activate only if you control a face-up Psychic-Type monster. If you control a Level 3 monster other than "Psychic Wheeleder", you can Special Summon this card (from your hand) in Defense Position. During the next Standby Phase, it returns to the opponent's side of the field in the same Battle Position. Their battle positions cannot be changed this turn, except with a card effect. Yu-Gi-Oh! You can only use this effect of "Kozmo Lightsword" once per turn. Activate only while you control a face-up Psychic-Type monster. Activate only when your opponent activates a Trap Card. Activate only when a face-up Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster and sent to the Graveyard. Description Source; Akashic form You create a perfect record of your physical body in the Akashic Record at the time the spell is cast. You can only use this effect of "Psychic Megacyber" once per turn. It gains that much ATK and DEF. All face-up Psychic-Type monsters you control gain ATK equal to that Level x 200. It can attack your opponent directly this turn. Return all cards in your opponent's hand to the Deck. If successful, place 1 Psychic Counter on this card. Once per turn, you can pay 1000 Life Points and select 1 of your removed from play Psychic-Type monsters. Add it to your hand. Wiki is a FANDOM Games Community. If you control a face-up Psychic-Type monster, you can Normal Summon this card without Tributing. 1 Tuner + 1 or more non-Tuner Psychic-Type Monsters. Psychic Path: Spell Normal Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. † Does not exist in the OCG or TCG (archetypes and series are not marked)See also {{Card types}} and {{Monsters and Monster Cards}}, *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase.

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